Great Graphics but Poor Game Design..
Ven is a very pretty game, and for your money, it gives you twelve levels to play through. Unfortunately, it just can’t keep from sabotaging itself at almost every step. The camera is terrible, and even though countless beta testers complained about the camera, it remains unchanged at release. The audio is also very uneven and seems almost unfinished, with too many things happening without any accompanying sound effects at all. The game design is also arbitrary, and it's never quite clear what could kill you and what might not, making the gameplay involve too much trial and error. It also hardly uses VR at all, except for a few ill-conceived sections, and the final boss battle has the worst collision detection I've ever experienced in any recent game I've played.
It might get a lot better if future updates resolve the camera issues, improve the audio experience, and even out some of the gameplay quirks. As it stands, however, Ven VR Adventure is its own worst enemy, turning a potentially great game into a mediocre slog through pretty places.
It might scratch your itch if you're desperate for a 3D platformer on the Quest and can live with the frustrations, but we weren't impressed.
EDIT IN REPLY TO DEV:
After initially replying with “We didn't want to make a game where you sit still” (which has now been edited out) in reference to a game that is explicitly designed to be played seated, the developers seem to have finally acknowledged that Ven's camera system needs work, so hopefully, this particular problem will be resolved or at least circumvented with extra camera options. It's also good to see that they're planning to update the audio and haptic feedback. I look forward to seeing the game improve with updates, although I still think it has some fundamental problems, including horrible collision detection in the final boss battle, for instance.
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