关于

发行日期

2025年3月14日

发行商

Meatspace Interactive

A Comprehensive archery range simulation featuring multiple customizable bows, arrows and targets. Physically accurate parameters let you experience shooting bows from the comfort of home.

Customizable Arrows:

  • Choose from a variety of tips, shafts, fletchings and nocks
  • Each part contributes to the total weight and properties of the arrow

Bows:

  • English Long Bow
  • Recurve Bow
  • Compound Bow
  • Japanese Yumi
  • Medieval Crossbow

Tuning and Tweaking

  • Customize bow parameters like Draw Weight, Draw Length and IBO Speed to match your real bow setup or get a feel for a new one
  • Hone the perfect shot with features like string-walking, multiple string release methods and micro offsets for hand positions
  • Add attachments like stabilizers, sights and more
  • Save and load multiple configurations for each bow

Ranges and Targets

  • Includes Indoor and Outdoor ranges with customizable targets and distances
  • Freely place targets in The Sandbox Range for a unique 3D shooting experience
  • Choose from a variety of targets like standard Rounds, tumbling blocks, playing cards, balloons and of course, Apples
  • Get instant shot feedback for Bullseye targets via hit marker displays

Challenge Ranges

  • Test your skill in a variety of special challenges and chase high scores
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类型
玩家模式
游戏模式
语言

评分与评测

2.35

3 个评分

Oculus 评分

更新

v0.0.9 Update Just Rolled Out!

2025年4月25日

The latest update adds some new features and improvements to bow handling. Anchor Point System Due to the limitations of Quest 2 controller tracking, weve seen that they can drift out of actual position when close to the headset, or behind the head. To help with this, a new Anchor Point system…

玩家评测

fabien.leymarie

2025年11月2日

1/5

No hands tracking !

How can you imagine such a game without hands tracking? It's ruining the whole simulation aspect, the position of the hands when shooting is absolutely not realistic when holding a controller... I hope that soon it will no longer be necessary to use the controllers. Then it would be much better if the bow parameters adjusted automatically according to the accessories chosen rather than the numbers to be adjusted. Archers are not mathematicians... for example, adjusting the power and speed of the arrow according to the branches mounted on the bow... Good start but far from convincing in the current state. In the current state of the game, you clearly can't call it a "simulator". There is the "R" of "VR" ? This game is a funny expérience but clearly not a simulator.

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