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发行日期

2024年12月11日

发行商

Arti XR

TACTICA: First Contact brings immersive VR/MR sci-fi tabletop tactics. Command an elite squad to push back an alien revolt across the colonies, as an unexpected Mech campaign ignites. The conflict widens, and a shadowy force endangers the galaxy. Your battlefield decisions could shape the future.

Tabletop Strategy Reimagined for VR and MR:

Step into TACTICA and discover the thrill of classic tabletop gaming in an entirely new dimension. From your elevated vantage point in VR or MR, you’ll command your squad through strategic, turn-based battles where every choice impacts the outcome. Playing TACTICA in mixed reality instantly transports you back to those childhood afternoons spent orchestrating epic tabletop battles.

Skill Card System

TACTICA’s unique skill card system shapes your squad’s combat tactics. Harness a mix of offensive and defensive skill cards to outmaneuver foes and unleash devastating attacks.

Story Campaign

In TACTICA: First Contact, the galaxy teeters on collapse. Human expansion has sparked an alien revolt in the colonies, and as captain, you must suppress the uprising. But as the war unfolds, a covert Mech faction emerges—threatening not just the colonies but the entire Solar System. Stop the rebellion and confront this looming force head-on.

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评分与评测

4.45

82 个评分

Oculus 评分

更新

Full Release 1.0 — Mech Campaign Unleashed!

2025年11月6日

Version 1.0 brings TACTICA out of Early Access with a full Mech Campaign, new units and maps, system updates, and a more aggressive AI. This is the definitive launch build, with fresh missions, smarter enemies, and tuning across combat and UX. What’s new in 1.0: - 3 new friendly units: Hyperion…

Patch 0.66 - AI Update

2025年4月7日

Patch 0.66 – Smarter Enemies, Smoother Gameplay We’ve rolled out a small but important update focused on AI improvements, bug fixes, and some extra polish: - Starborn Boss Fix: Resolved an issue causing Starborn to not move or attack properly. - AI Improvements: Updated behavior trees for both…

玩家评测

jonsey0917

2025年4月13日

4/5

Meta需要更多这样的游戏!A+

购买此游戏是因为Demeo是我最喜欢的游戏,Quest 3本身倾向于回合制和实时战略游戏。我很高兴找到了像Tactica这样的现代风格游戏。我感到惊喜,尤其是因为它仍处于抢先体验阶段。游戏玩法简洁易用,地图看起来很棒。相机控制运作良好。教程易于完成。混合现实看起来很棒。我喜欢玩这个标题,到目前为止印象深刻。要改进的内容是,如果你能拿起每个游戏棋子并更近距离查看角色,并了解有关每个棋子的更多信息,包括敌人。英雄和反派上的阴影也会很酷。我真的很高兴,期待Tactica还会给这个棋盘带来什么。喜欢它A++如果你在犹豫,绝对要去买。 更新开发者:我注意到星级评分系统不工作/不保存。另外,当狙击手错过时,他实际上每次都击中。旋转桌子时,如果它从中心而不是角轴旋转会好得多。

13 人觉得有用

Toontilley

2025年6月28日

5/5

回合制策略迷必玩

如果你喜欢 Demeo 这样的游戏,Tactica: First Contact 是毫无疑问的选择。画面精美,关卡丰富,战术玩法令人满足。有些 bug——桌子移动有点笨拙,角色控制有时感觉不顺手——但没有什么影响整体体验的问题。总体来说非常有趣,值得一玩!

12 人觉得有用

DougyD79

2025年5月26日

3/5

非常有前景,类似Xcom的游戏

编辑:为最近的更新增加了一星。很想给这个游戏评4颗或5颗星

12 人觉得有用

Magicmerlin007

2025年3月18日

5/5

沉浸式战术杰作

从我完成教程并进入战场的那一刻起,我感到自己像一个在高风险科幻冲突中的真正的小队领导,我正在玩Demeo和xcom系列的结合体。细节关注很好——从清晰的HUD界面到小队命令如何自然地感受到运动控制。战场运动相当直观和容易做到,这真的很有帮助。 这不是一个冲锋枪射击游戏;它奖励计划、定位和实时战略。发布命令、迂回敌人和与AI团队协调攻击感到令人难以置信的满足,你需要花时间来正确获得你的策略。 如果你喜欢战术游戏玩法,那么这是必玩之作。

12 人觉得有用

H_Bomb_MB

2026年2月12日

3/5

Tactical retreat?

I hate to do this. I'm really trying to be positive for all VR games that I come across because we need the innovation and need to support developers working hard at making games with depth and uniqueness away from all the live-service style slop out there that's ruining the gaming ecosystem... But I have to say, I was really excited about this game when I saw it as this is absolutely my lane! I have always loved strategy games, including Turn-Based strategy. Now the premise and presentation of this game is awesome! The graphics look really cool and the characters too! Really nice ideas! But the delivery of the game is so frustrating. I can't even get through the first level. Now I will push through a lot but this game keeps frustrating me at every turn. The tutorial got me excited, but it failed to even mention how the AP is distributed. Also, moving a character is very annoying because it's so easy to miss where you want to place them and end up putting them out of cover in the next space. How you can address this is easy in making movement a toggle process instead of having to hold the trigger. Then the range of the characters with their weapons is weak. The sniper dude has appalling range, especially for a sniper! To put him in cover the enemies are often just out of reach. The cards system is cool, but then you can't seem to throw grenades at the enemies directly, you have to throw it next to them for some reason. Overwatch is cool when it works but has abysmal range. Incendiary grenades should linger over turns really, to make enemies scatter or stay taking damage. But it disappears. Then it affects them again like 2 turns later for no reason. Finding enemies is very annoying, you see them moving around in the fog but it's very difficult to get the drop on them. You just have to stumble on them like "oh, hi there" then try to scramble to find cover or something before they try to whoop you. I used the clone distraction with my melee character. Had to put it next to him as wouldn't let me do it anywhere else. Then when they took it out that stunned him...not for 1 turn, but for 3 turns!! That's preposterous! Then when he woke up I moved him behind a dude only for him to miss with his melee weapon 3 times! Again, not once, but the melee specialist missed 3 times with his melee weapon...whilst that enemy was free to hurl grenades at his leisure towards my other units and took them out, because I thought the melee guy must be able to deal with him. That is where I had to quit. I really want to love this game but these aspects are making it so hard to. Please address these issues! The foundation you have is so cool! It's just the mechanics really need work! I'm giving 3 stars for the potential and because I get that it's hard. I don't have Discord, but I swear, if you hire me then I'll be able to point out what will help you make this game incredible! Ha. Your personal constructive criticism advisor. I will try it again. And I hope others manage to push through better than me. But yeah, please update the game, work on those issues and this will be brilliant. Sorry

12 人觉得有用

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