Shapelab Lite 2026 v2.0.0 - September 15, 2026 - Release Notes
22 сентября 2026
https://leopoly.atlassian.net/servicedesk/customer/portal/3/article/1899954182
Shapelab Lite '26 — это последняя ежегодная версия в серии Shapelab Lite , которая переносит основные функции известного приложения Shapelab PCVR в автономные VR по более доступной цене, тщательно адаптированные для устройств с меньшей вычислительной мощностью. Все версии будут получать обновления до конца года их выпуска. В рамках этого цикла Shapelab 2026 будет продолжать улучшаться с помощью обновлений в течение всего 2026 года, прежде чем в 2027 году выйдет следующая версия.
Разработанная для иммерсивного 3D-моделирования, Shapelab предлагает интуитивно понятный интерфейс для свободного воплощения идей в 3D-пространстве с расширенным контролем. От простых форм до сложных конструкций, Shapelab позволяет создавать детализированные объекты, персонажей и цифровые концепции для приложений, игр и виртуальных миров. VR моделирование обеспечивает уникальный уровень вовлеченности, предлагая более быстрые рабочие процессы и большую точность.
Shapelab Lite , построенный на основе полигональной сетки, также включает динамическую топологию, позволяющую оперативно корректировать детализацию путем тесселяции или уменьшения количества полигонов, что обеспечивает гибкость там, где необходима детализация. На автономных устройствах пользователи могут заметить ограничения производительности, с падением частоты кадров при количестве полигонов около 1,5 миллиона. Для поддержания производительности уменьшите количество полигонов с помощью кистей с низким разрешением или уменьшите количество полигонов в модели, используя вкладку «Плотность сетки».
Более подробную информацию о различиях и сходствах между Shapelab Lite и Shapelab PCVR можно найти здесь: https://leopoly.atlassian.net/servicedesk/customer/portal/3/article/580976642
22 сентября 2026
https://leopoly.atlassian.net/servicedesk/customer/portal/3/article/1899954182
24 марта 2026
- Removed rule which was preventing the deletion of some empty objects after import. - Fixed an issue where sliders in the Parametric Shape panel (Create Object and Stamp tools) were interactable outside the scroll area.
11 декабря 2024
Great app for designing 3d shapes, but would love to see the ability to import images from web or PC to use as a guide to make models, can now only try and design things from your head, what I had to do is print out an image, pin it to the wall and use that with app in passthrough
Сочли полезным: 58
26 мая 2025
The MR function is very good, the PBR process is very good, and the sculpture function is very good. But cannot import textures?Transform low precision models in the game into high-precision models, It would be quite convenient to modify along the texture.I don't understand. If there are UV issues during the editing process, can baking the texture to a fixed point during import solve this problem? Moreover, voxels cannot be continuously added. When I want to create a shape from scratch, I need to repeatedly press the trigger for each cube or sphere.Can you imagine that you need to pull the trigger dozens or even hundreds of times just to create a sketch?This is too foolish. Thirdly, it does not support importing new voxels. When I want to create details in bulk, like dragon scales or bird feathers? I can only copy the same part countless times and then move it repeatedly. This is not good. In short, this is a feature that I urgently need, and I still recommend this software to you. I am not stingy with praising its advantages, but I want it to be better.
Сочли полезным: 35
14 марта 2025
I wasn't happy with the corporate focused direction Shapelab was taking with their desktop app. I'm glad that they made an affordable version that runs directly on the headset for those of us who haven't made millions on our apps/games yet. The resolution and vertex count is limited, but totally acceptable for starting out. With the addition of direct file access on the quest, for adding photo references and exports, they've made this a viable solution for a full blown game/app development workflow on the Quest using Godot as an engine. This is game changing for those who want to enter game dev and have a limited budget. I feel a little bad at how I complained to them about this missing feature, but hey, we have it now! There is a slight problem with photo references, but it should be relatively simple to fix especially if they read this. The problem only arises if you have display thumbnails turned on. I think they might be launching threads for each thumbnail to be generated, because if you have a large amount of photos the app freezes and restarts/crashes. Just turn off previews if that's your case, but it should be an extremely easy fix to limit/chunk thumbnail generation. Besides that, my only gripe is personal and that I want moveable and pinnable menus a la Gravity Sketch(also excellent for on headset development for subdivision modeling). Bonus if you can pin them to your fov and not just the world. To your fov isn't hard if you're already using compositing layers for your 2d menus(you are using compositing layers right?) I think they've found a good compromise between corporate desktop usage for higher fidelity and complex models and an affordable on headset app for those interested in getting started in the industry. I suggest people serious about on headset development to also install Termux for git access. I believe we're at the start of a vr dev revolution here and shapelab is helping us get there.
Сочли полезным: 29
27 января 2026
This is what we've been waiting for! The latest update is a game changer and makes it so so easy to load in existing files and images to work on. I just went to thingyverse and downloaded some STLs which I can now open from the downloads folder to view and play around with. The program is fantastic and packed full of excellent features and doesn't need a separate computer to run. I can now sculpt detailed and high quality minis for fantasy board games in a way that feels very natural. It is so easy to use. I did a sculpture degree and worked in clay and wax 32 years ago. Finally I am re-discovering these skills in VR thanks to Shapelab. The masking, separating and fill tools are genius. I tried other programs but there's no comparison. At this price its a no brainier. . MUST HAVE!!
Сочли полезным: 28
21 сентября 2025
Fantastic 3D sculpting app with so many features. I have the desktop version too, but this one is more than adequate as a standalone. The only letdown is that it doesn't work with my MX ink pen. I can't think of an app which needs pen support more
Сочли полезным: 28
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