$19.99
Об игре
Every run carves a new dungeon.
You start in a lava cavern - your camp. Spend what you brought back, step through a gate, and the dungeon builds itself around you. Kill the Warden and a portal opens. Die, and a quarter of your coins stays in the dark.
🔥 A dungeon that rebuilds itself
Three tiers - lava, snow, poison - up to 152 metres a side, 7 to 29 rooms. Generated from a seed, checked so the way to the boss always works.

⚔️ Five weapons in your hands
Knife, sword, hammer, bow, crossbow. You swing them yourself.

💀 Five kinds of enemy, up to 32 a run
- Skeleton - takes the hits and gives them back
- Crawler - faster than you are, dies quicker
- Archer - shoots from twelve metres, so standing still costs you
- Two insects - hover at chest height; one dives, one spits
All five wind up before they strike, and they keep closing while they do. Backing off is no answer.

🛡️ 25 upgrade levels
Fourteen things across five stalls: weapons, edges, armour, health, potions, and the way deeper. Armour you can see, a colour per level. Two potions free every descent.
👑 The Warden of the Deep
900 health, three phases, one way out. Four artifacts turn a run your way for 45 seconds each; the fifth heals you on the spot.

⚙️ Three difficulties, 13 comfort settings
Snap or smooth turning, vignette, seated play, haptic strength. The camera is never moved for you.