关于

发行日期

2022年2月15日

发行商

Float Studio VR

VR 3D 建模。使用基于曲线的"面片"创建几何体,并通过简单直观的控制进行涂色。将模型导出为 .glb 格式并与全世界分享。轻松创建 3D 模型的方式——无需 UV 展开或其他复杂流程。只需从虚空中拖拽和拉伸几何体,并在其上绘制。导入图片作为参考。

显示更多 显示更少

支持的平台

更多详情

类型
玩家模式
游戏模式
语言

评分与评测

45

1 个评分

Oculus 评分

玩家评测

01077

2022年5月3日

4/5

Interesting creative tool

it's exactly as you see it in the video and the screenshots! It supports creating patches and painting on them. Nothing more, nothing less. But one can argue that limitations foster creativity and for the price, I see no reason not to give it a go if you're looking new ways to be creative on your headset. It's definitely made with love; but my god - the UI/UX choices are tough to swallow. I've been using both creative software and physical media since the 90s and the last couple years VR tools too, but I've never felt as dumbfounded. You have to memorize a ton of different ways to click, double clicking, combos. Things that you never thought you'd have trouble performing suddently become challenges. Even saving a file on top of an already existing file is not trivial, you have to remember the specific controller button to press to confirm overwriting (hint: a dialog box would had been the proper design choice). And all this complexity, for a mvp tool that only creates patches, and allows you to paint them. No symmetries, no snapping, no welding... I can't begin to imagine what would happen if the tool had the depth of gravity sketch or tiltbrush. It feels as if the developers wanted to make something to force your brain to exercise in new ways of interacting. Personally, I'd rather it followed intuitive controls (ie less original) and allowed you enter the flow. My suggestion for the developers, is to rework the user experience from the bottom - take notes on how duplicating, deleting, color-picking, navigation, menus, patch editing, zooming etc work in gravity sketch (or tiltbrush, or VRChat) and copy these paradigms, get rid of the artificial complexity. There is no shame in using stardarized stuff, the goal should be usability and inobtrusiveness not smartness. Having said that, it's a noble effort and despite my frustration, I'm sure the developers had their rationale behind these design choices; it certainly wasn't because of lack of consideration.

2 人觉得有用

在 Meta 上查看全部评测

相关游戏

发现

浏览

博客