Super simulation already now
Very, very good already, the immersion factor scores overkill. Best in class!
However, this as a hint or request to the devs:
Since you cannot lean on the pool table and so stabilise both your queue and body, aiming precisely is a pain and a matter of too much luck and try&error.
In this game now you fixiate the queue via one grab button, but that one button fixiates the stick both at the tip and the rear end. Very shaky aiming is the result.
What is needed is this: the lead hand pushes a button to just fixiate the very tip of the queue in relation to the playball, the back hand still can alter the stick's orientation sideways and up and down, just that the queue is frozen at its tip in space and the right hand also still can glide up and down on the stick. Then you hold the grab button on the backhand to fixiate the rear end of the stick as well, by that freezing the stick's axis in space, and not before then you can actually shoot the ball by moving the rear end hand, dosing power by hand movement.
The point is that first the tip of the queue gets alinged to the ball, including English and spin, and then in a second step the stick is swayed left and right to do the exact aiming. It must be a two step procedure, not just a one step procedure where you do it all at once and without any physical stabilization. This is imo the only way to compensate for the lacking stability. It is not even needed to do it in sequence, first the left hand and then the right hand. It is sufficient if the grab button freezes either the front or rrear end of the queue and the backhand position on the stick.
Another good detail would be if the controllers give haptic feedback if the queue leans onto or reaches into the rail, or the table, right now you only get that red ring as a visual feedback. Give it some haptic love instead. If I slam the table with the queue in frustration, let the controller tell me all about it!
Superexcited for the finished game!
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