The Lazyest Quest 2 port ever : PS1 Gfx
The DEV simply took the PCVR version and chose to export with : 80% polygon and texture reduction. This would fit nicely on Gear VR or Google Cardboard. If the game was originally designed for Quest 2 instead of PCVR, this game would not have been so rough graphically. Red Matter and The Room on Quest 2 look like the PCVR version of this game. So there is no reason not to be better than this.
Mechanically it feels like an early 2016 VR game. Pro tip : don’t use the free locomotion and do not move out of your center position when you see a white circle on the floor, teleport otherwise the game will get stuck. The smooth locomotion is so slow, even at max, you need to teleport all the time. You cannot move on stairs, only teleport down or up. This is super immersion breaking not being able to walk because it is too slow at max speed.
Black screen at every event, snap turning will move you around if you don’t stay in the center of your room. If you want to adjust a setting, you have to loose all progress to return to main menu. Those beautiful images in the video are just that, a pre-rendered CG video shown to you on a giant 2D screen inside the game, not the actual game.
Other than that, it is a gorgeous game with fantastic artistic design, the energy and mood do feel good and positive. It is a light Myst if you want. The instruments are very good and are pressure and speed sensitive. I don’t want to get a refund, because I really like the game. It takes 1.5 hours to complete if you take your time. I already want to start over because I want to experience it again and immerse myself in that world. With a little effort, this game could become a real gem. They need to get higher resolution models and textures for the Quest 2 at least. Right now it is technically the weakest game ever made for the Quest. And it is buggy, this would be fine on Sidequest, but it is definitely not ready for the official store.
If you like this kind of game, you will surely like it. It is just an unpolished gem right now. Wait for it to improve if you want, but what is here is fun, original and refreshing. The story, the world, the sounds, the emotions are already there. Dont give up yet, it may eventually turn into a beautiful flower with time.
This would be my favorite VR game if it was not for the formless polygon models and PS1 textures. The music, the sounds, the voices, the story, the dialogs, the mood, the feel, the art design are the best I have ever seen and heard. I will definitely buy the next episode. But please, have a little respect for the Quest 2 It can handle at least 4 times that polygon count and texture resolution (as seen by many other games on this very platform).
The artists did their job, now the programmers must do their job (optimisation, graphic upgrade, fix bugs).
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