I am a carpenter

关于

发行日期

2026年4月8日

发行商

Jone Sei

🔨 Become a Carpenter… or Not

Step into a fully interactive VR workshop where every tool feels real and every action matters.

Saw wood, hammer nails, and assemble pieces with true-to-life physics. Every movement is in your hands.

🪵 Satisfying Crafting Mechanics

Feel the difference:

Pull the saw back and forth Hit nails with precision Snap pieces perfectly into place

Built for maximum immersion and satisfying gameplay.

😂 Or Just Break Everything

Not in the mood to build?

Go wild:

Throw objects Smash furniture Create chaos

This is not just a simulator… it’s a sandbox.

🧩 Challenge Yourself Multiple levels with increasing difficulty From simple tasks to complex builds Test your precision and creativity

Can you master every project?

🎮 Designed for VR Realistic hand interaction Physics-driven gameplay Smooth and responsive controls

Made for Meta Quest players who love immersive experiences

🔥 Why You’ll Love It Satisfying gameplay loop Easy to start, hard to master Perfect mix of simulation + fun + chaos 🎯 Final CTA

Step into the workshop.

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类型
玩家模式
游戏模式
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评分与评测

35

2 个评分

Oculus 评分

玩家评测

KROB3

2026年7月6日

1/5

Great concept, too buggy-wait for update

I really wanted to like this, but the physics engine is a total mess right now. I bought this hoping for a relaxing woodworking sandbox, but it ended up being incredibly frustrating.the physics engine is highly unstable. Whenever I grab the table or handle pieces near boundaries, the tracking and object shake violently. Misaligned pieces that "snap" are nearly impossible to pull apart cleanly. It feels way too unpolished, even for Early Access. Also, The game provides no instructions, visual highlights, or directional cues on how to assemble projects, so you are entirely on your own figuring out the layout. I’m putting it down until the developer fixes the collision bugs.

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