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The station lays itself out again every run. The machines are still there.
☢️ Three decks
Reactor, Cryo Bay, Greenhouse. Up to 152 metres a side, 7 to 29 rooms.
🔫 Four guns in your hands
- Pulse Pistol - eighteen metres, twelve rounds
- Heavy Revolver - 45 a shot at twenty-three metres
- Assault Rifle - thirty rounds, two hands, automatic
- Stutterer - thirty-five rounds, shortest reach
A ring on the floor is your weapon's reach. Past its edge nothing lands.

🤖 Four machines, all shooting back
- Trilobite - fast, closes to ten metres
- Eye Drone - hovers at chest height
- Quad Shell - 160 health and plating
- Servitor - bursts from seventeen metres
Each winds up before firing, with a weak point worth 2.5 body shots.

💀 The Warden of the Deep
900 health, three phases, and it calls for help.
🛠️ 25 upgrade levels
Guns, tuning, plating, frame, medkits. Four artifacts drop from the dead: speed, damage, armour, repairs.

⚙️ Three difficulties, 17 comfort settings
Difficulty changes how many machines a deck holds, their health and damage, how far off they notice you, and what a kill pays. Hard fills every planned spot - up to 48 - and pays 60 per cent more.
Snap or smooth turning, vignette, seated play, dominant hand, haptics. The camera is never moved for you.
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