Kayitforward
2025年4月21日
CPR-C/AED Trainer thoughts
Just get it! This could be a fun class activity as a commentary on a scenario "whats good and whats bad" for group discussion. This could also be -great for layman's demo- with a few small tweaks to keep people from endangering themselves or the victim. 1) Always- the first thing you do is assess the scene for danger, do not run in yelling. This is what makes two victims on a scene. Look up down all around! 2) Communication with bystanders. They can call EMS, get the AED, get info or keep the scene safe for you etc. We teach to recruit bystanders so a less static one would help. 3)In assessing LOC: shaking their shoulders from on top of the person is a bad plan for safety. 4)After opening the airway, checking for breath, activating ems, getting AED *great sequence*...We could get out our pocket/keychain PPE 5) Landmarking before compressions is deadly important. For a layman's game: drag a snapped hand from the armpit to middle before each 2 hand set up. To make this safer & more educational. 6) Compressions WORK if you use a pillow etc BUT the victim avatar loads differently around the scene & you have to shuffle your prop. Easy fix. Needs a verbal cue for straight arms, hinging up and down from your hips. 7)Show a Pocket filter/PPE+ save more lives: It's dangerous to put your mouth on a strange mouth, you could live the rest of your life with that person's disease. If a common $1 pocket plastic barrier filter sheet was added, this would be -so good- without taking out the important breath training. 8) No "forceful" breaths, this is how we cause distension, & complications that may prevent us form saving a life. Normal breaths & we watch the chest fall in-between, easy fix. 9) Recovery position once the victim begins breathing normally, to keep airway maintained. Looking forward to updates! Wish I could help! This game has so much love in it & clearly exists to help, like first responders & trainers. I have mad respect for this as an evolving WIP, thank you!
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