$19.99
About
Release date
October 22, 2026
Publisher
Francisco Manuel Mier y Teran Almazan
Steady hands. Shaky ground.
A tower of loose wooden blocks stands in front of you. Tap a block to feel whether it is loose or tight, slide it out slowly, carry it up and place it on top. The tower is always real physics: a forced pull stretches a visible tension gap, the tower creaks and puffs dust where it hurts, and a shaky hand shows on the Pulse meter. Hold your breath, slow down, and build higher than anyone.
- Hands or controllers: pinch, grip, poke and push with hand tracking or with Touch controllers.
- Your room or the workshop: play on a real table in passthrough or in three procedural rooms.
- Seated or standing: a floating platform you can grab, move, turn and scale, or a table on the floor.
- New block kinds: iron, ice, glass, sticky, fuse, gold, keystone, locked and key, glued.
- Hazards you can see coming: wind, lean, clock and quake.
- Power-ups earned with clean pulls: scanner, freeze, slow-mo and rewind.
- A campaign of 24 towers in four chapters, with stars, objectives and chapter exams; two more chapters (12 towers) are coming in an update.
- The Pulse meter: the game reads the tremor of your own hand.
- Modes: Classic, Nerve, Campaign, Endless, Daily Tower and Zen, with separate records for hands and controllers.
- English and Spanish.
Supported platforms
Additional details
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