ccdeltabeta
21 января 2023
A Trippy Psychedelic Experience
This game is best described for myself as a cross between a Star Trek: TMP (the first movie) V'GER movie experience in VR, and a steroid-based representation of an old Steve Ditko drawn Dr. Strange comic book, with a touch of 2001: A Space Odyssey. The default game mode takes you on an 'on-rails' experience to where you basically sit/stand and look around at the trippy visuals with soothing background music. Turning in this game is limited to snap turning only, which is disappointing (although physical turning can compensate for it). There is an alternate mode (FreeFly) to where you get off the rails, and can move around at your own pace and any available vantage point, but with 2 disappointing side effects: (i) All music stops (which is a huge immersion breaker) and (ii) any directional control is limited to where you are looking (I would have preferred joystick control for up/down/forward/back for a greater sense of free flight). I did have one occurrence to where choosing FreeFly resulted in my completely losing all camera control, and put into an almost virtual tailspin (which was slightly nauseating, but pretty cool in its own way). Turning FreeFly on and off again corrected this issue. The visuals, in my opinion, don't match the Steam VR version (on which this game is based, and which I have played in the past) in terms of sharpness specifically, but over time I adjusted to that difference, and found the graphics enjoyable, but don't really know how they compare based on other Quest offerings. Under Options, you have a choice of Visual Display with options of Linear, Decibel and SQRT (square root). I wish I knew what those choices meant, and how they impact the experience. You also have a microphone option which apparently allows you to hear your voice in the game; I guess that's a way to pipe in other music during FreeFly, although I would have much preferred an option to include my own music.
Сочли полезным: 10