Cleric and Goblins

Об игре

Дата выхода

6 января 2023

Издатель

TechnologyCafeSingularity

"Cleric and Goblins" — это захватывающий VR-экшен с процедурно генерируемыми подземельями, физической боевой системой и азартным сбором добычи. Ваша миссия? Спасти вечно несчастного Клерика из кишащего гоблинами подземелья! Но на каждом шагу остерегайтесь коварных ловушек гоблинов. Прорубитесь сквозь полчища гоблинов, спасите Клерика и заберите лучшую добычу в этом hack-and-slash приключении!

Уникальная физическая боевая система

Оружие обладает весом и трением, и гоблины в равной степени подчиняются физике. Лёгкого взмаха мечом недостаточно. Бейте медленно, с точной силой и глубоко поражайте жизненно важные точки!

Спасите Клерика!

Ваша миссия — спасти похищенного Клерика! Пройдите через ловушки гоблинов, спасите её и благополучно выведите из подземелья! Помните, она тоже подчиняется физике!

Бесконечные подземелья! Стремитесь к лучшей добыче!

Подземелье меняется каждый раз, когда вы спускаетесь! Пробивайтесь сквозь случайно генерируемые подземелья и собирайте лучшую добычу! Наслаждайтесь приключением сколько угодно раз!

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Дополнительные сведения

Оценки и отзывы

3.55

78 оценок

Рейтинг Oculus

Обновления

Ver2.0 Update

23 сентября 2023

We have updated the content to align with the PC version, and here are the key changes: Multilingual Support: The game is now available in seven languages, including English, French, German, Spanish, Japanese, Korean, Simplified Chinese, and Traditional Chinese. Revamped Training Quests: The…

Отзывы игроков

Stiff_Boynana

11 апреля 2023

2/5

The most interesting game I've played

Oh boy where do I start. Cleric and Goblins was a game I have no history on in terms of ambition to play, its a dungeon crawler with by far the hardest gameplay in my experience. In terms of the overall combat, the goblin enemies are very varied, they are literal statues when you try and attack them, on another note it is hard to determine when you are dealing damage, the physics work okay, armor and weapon collision need no prior input. Sometimes direct hits from blades will bounce right off as if their skin was steel. The weaponry slip out of your hand from fast movement or minor bumps in terrain which is profoundly irritating, also makes no sense when you can professionally flip bladed weapons with ease. However it is a great feature if balanced out more, perhaps enemies can disarm you instead or swinging too much will loosen grip. The weight of long weaponry is extremely heavy, needs more compensation. The physical gripping and force grip is very wonky, you cannot reach fully to the ground no matter the height setting which aces difficulty when picking up items in certain conditions. The force grab ability needs close proximity and precise targeting or perhaps it is not configured correctly. The cleric, a stressful and obnoxious figure. I am completely clueless on the nature of games like these but the cleric appears too unprincipled, she's pretty much invincible which makes her less of a priority, the goals and logic are in the sky and she makes really weird noises. The cleric walks out the tavern, gets kidnapped forcing the protagonist (player) to return the favour by rescuing the cleric. This scenario repeats in increasing difficulty. The gameplay needs variety, maybe traps and different enemies can be present in dungeons, a bit of story and reason can bring customers to invest in the game. There could be an upgrade system in which you increase strength, defence, armour, weaponry, abilities, etc. What is good about the game is the simplistic idea overall, the challenge is there and it is possible to win. You can use coins as landmarks, perhaps there should be a currency which is affected by said landmark feature. The adrenaline when the cleric is rescued and are both tasked with a hasty exit is awesome, the music and the potential power of constant regeneration brings out an inner berserk. With absolute determination this game can go places, and I just realised I wrote an unnecessarily long review. Do not take the cons into heart because I have hopes for this.

Сочли полезным: 21

Psychojack88

10 марта 2025

4/5

You are the Goblin Slayer

This game has a good mix of procedural and immersive take in a anime-fantasy. We don't have many anime fantasy VR games. The positives of the game is that it doesn't hold your hand. Battles are very unpredictable at times where you can get your weapons swatted aside and must think on your feet like a movie. The goblins, though small, can easily take you out within a few attacks. I like the unsettling quiet and the overall emptiness of the dungeon, making you feel so isolated and even fearful if you dial the brightness down. If there is a negative I would say the only real negative is a lack of a story and interaction with Cleric. The other is sometimes the physics act up, where the goblins skulls act like steel armor or weapons fly away despite no force applied to deflecting your blows. The game starts off each time with stealth first. You need to be careful as to how you handle goblins so you have enough health to save Cleric. Once Cleric is free the game shifts where you're feeling invincible and carefree, since Cleric is consistently healing you. I like the little tavern at the end of each level, I wish it was occupied with more, people, girls that we can save or fight alongside with. I see potential in this setup for more story based or roguelite games with more enemies/goblin types to face, more weapons with unique enchantments, different types of dungeons, bosses and more story involving Cleric or even more heroines to meet and save. (Would be cool if we had different classes or types of heroines, starting with Cleric herself, and a warrior and even a sorcerer as the difficulty ramps up. Maybe even have an upgrade system.) Exploring and hunting missions could be used. And you can bring along Cleric. I would love for an update for this game. It's straight to the point and has a good repetitiveness that immerses you despite the first glance of the game. I actually have successfully saved Cleric with no damage and now she's safe at the tavern.

Сочли полезным: 18

IronbugVR

28 января 2023

3/5

Cute Cleric, Bland Game

The combat is bad, really bad. The weapons get stuck on things, fall out of your hand randomly and are very hard to pick back up. The combat is hard to tell if you are hitting the enemy or not, also its hard to tell if you are taking damage. Feels like you are fighting with pool noodles. Sound is bad, just random grunts and moans, background does not have immersive sounds. Graphics are not bad. All the details and physics went into the look and jiggle of the Cleric. The immersion is just not there, you just don't get drawn into this world. Fun Factor, fail. You play dungeon after dungeon that look pretty much the same. It starts with the Cleric leaving the tavern, you hear her get captured. Then you enter a dungeon, find her and walk her out. Rinse and repeat the exact same routine. I give this one a 2.5 / 5. Needs work and polish, not ready for sale. Watch my Quick Look here, https://youtube.com/watch?v=kUySsUxbk1A&si=EnSIkaIECMiOmarE

Сочли полезным: 15

AtaruX

9 апреля 2025

1/5

Most of the time you can't get anywhere!

I have tried this multiple times but it seems the same thing happens everytime.....except one rare time. After the "Made with Unity" screen, there sounds like a single knock while the screen is pure black, then it slowly, and I mean very slowly and choppy, it trys to load the tavern, not all the area loads, and is very janky to unplayable when you try to move, I usually have to quit and give up. It doesn't make sense, I own a Meta Quest 3, and much more demanding games graphically run just fine! I never had this problem on the demo which I thoroughly enjoyed and was why I purchased this. Please optimize your game so I can play it and I'll give you a higher Star rating! Thanks for your time and understanding. 🙏

Сочли полезным: 10

Octopusman

27 сентября 2024

1/5

Phoned in combat system

The collision detection is practically make believe. After playing Sword and Sorcery, and Swordsman, I expected at least SOME realism in the weapons handling and combat. Hitting the enemies are seemingly up to some kind of invisible Dice Roll system, because you can walk up and stick a blade into a goblin and it will not register anything except your own disbelief that nothing happened after inserting a blade handle deep into some goblin ribs....for zero damage of course. This seems like a very easy problem to fix, considering these dingle berries also did Sword and Sorcery.

Сочли полезным: 10

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