bHaptics Support
August 13, 2026
One More Delve now supports bHaptics devices
Release date
April 27, 2026
Publisher
ATVR
One More Delve is a physics-based VR dungeon crawler. Fight, loot, and survive in up to 3 player co-op as you delve into randomized dungeons.
Engage in realistic melee combat where every slash, parry, and block matters. Feel the true weight of your weapons as you dismember your enemies.
Loot new armor and weapons to configure your own playstyle. Choose from one- and two-handed swords, axes, bows, shields and spells to help you fight and explore your way towards the final boss of the dungeon.
Between dungeon runs, relax in the social hub, interact with other players and use the materials you've gathered to craft new weapons and armor. Join a party or beat the dungeon as a solo adventurer.
Talk to the developer and join the community: Discord.gg/GC4CqRebvF
August 13, 2026
One More Delve now supports bHaptics devices
July 23, 2026
One More Delve has left Early Access - New ranged weapon class: Flintlock guns - Level 5 dungeon - Extra difficulty selections for the level 5 dungeon - New clothing items - New weapon models - Brightness and bloom customization settings
April 27, 2026
Good looking game, but every room seems to look basically the same. Walking speed is dire. Weapon physics are a bit hit and miss for me. On the one hand it feels a little rubbery, contact doesn't have much feedback, the bow likes to randomly move around where it feels like, which throws your shots off. Elemental magic attacks are pretty good, but mana runs down fast at this early stage. Enemies have varied attack moves and ranged abilities while you have no defences, dodges etc to properly counter them. There is a lot of walking backwards. Odd number health pickups are often very stingy when compared to the amount of damage you can take. Audio feedback on enemy spawning and movement is quite minimal and leads to a lot of backstabbing. Inventory interaction is a bit hit and miss, leading to failure to grab weapons when needed. The blacksmith/upgrade system is kinda weird and confusing. Even just the addition of some labels would help here. First time running it crashed when loading between the tutorial and lobby area. Had to reboot and it worked. But the lobby was pretty weird and there was a huge frame rate drop. After that I got disconnected and offline game went smoothly. Overall impression: it looks good, plays mid to OK, but is quite a step below other games like DoE in terms of physics, inventory and weapon interactions, and variety. With tweaks and upgrades and some more variety in the environment it could be an interesting title but there's definitely something missing at this stage. One to keep an eye on.
23 found this helpful
April 27, 2026
Good game for a good price, nothing gets better than this. But there is a few bugs though and it doesnt feel “polished” but its early access anyways and right now is the best time to get the game since the price will only be going up from here. PS. Use this promo-code for 15% off: 15Launch-B8633E
13 found this helpful
April 27, 2026
Now if you love a dungeon crawler, this really fits the bill nicely, the Quest 3 graphics are such a lovely bonus, everything looks clean and sharp, the tutorial is very intuitive and really gets you ready for what lies ahead. The hub area is nice, I’m a solo player, and jumped in for some quick action, hit detection is spot on & feels really weighty when you wave you sword, for an early access game this already feels quite polished, so I can’t wait for what the dev has planned. Very impressive so far. Great promising start.
12 found this helpful
April 28, 2026
*Early Access Review* Impressive! The graphics are quite nice and atmospheric. Sound effects are good. Music is medieval and atmospheric Game play allows you to play solo or multiplayer.. I played solo. You can have the option to allow others to join you during your game. You start with a simple easy tutorial done in the way of message boards. Then you start the game with a bow on your back, sword and shield on your waist, and a pick axe and potions on your bag. Also a spell for each hand. You go around the dungeons which are randomly generated each time, and are quite big… killing the enemies, and mining the crystals which you use to upgrade equipment. There is bosses to kill that give you a chest of looooooot!!!! But also as you are hacking your way through the dungeon, enemies also drop random loot that seems to be in the form of item blueprints which you craft back at your base/hub. When you die, you are sent back to your base/hub where you can craft various items like helms, armour, shields, weapons,.. and equip the various items and spells too ready for your next adventure. When you craft a new item, you have to grab the hammer at the blacksmith and hammer away on the anvil to craft it. Items also have various skins that you can change to which cost coins. Items give various stat bonuses too. I think this is a great game and would be very fun when played with friends. I do think your hands and maybe items are a little too big though.. but maybe the dev will change this as the game develops and comes out of early access.
8 found this helpful
April 28, 2026
[Update from my last review about not being able to refund the game, 3 stars -> 4 stars] This game graphically looks meh in most ways, but oh my god the blood and slashing is easily some of the best ive ever seen, vr or not. Its so satisfying and feels absolutely amazing. I havent gotten to play online much since the servers are being worked on (or something similar, I forgot the exact reason), so I cant quite give a full accurate review on the feel / content of the game. Anyways, onto the thing i hate, how large the player model is. Im still not used to it and it feels like im trying to control a mech everywhere I walk around. Im very used to other games either having smaller playermodels or adapting well to larger player models (ex; underdogs), but this game feels off with it for some reason.
5 found this helpful
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