TeknowViking
April 17, 2022
I don't care about inventory or notes
... it's freaking Myst in VR!!! I bought a CD-ROM back in 1993 just to play the original, and from 93 to 02, I probably clocked a few THOUSAND hours just exploring, sometimes I'd go into Myst to relax and unwind and stare at things for hours. Ever since I was a youngling, I had dreamed of being able to actually GO into the Myst book and explore the various ages for myself. Now, I can. I don't care about taking notes, or having an inventory system. I've never had an inventory system in any version before now, so I don't need it here. It's already a huge advantage to be able to carry around things in a way that wasn't possible in the original game (such as taking a library book *out* of the library to an actual puzzle like the rocket ship piano), and oh nooo I have to destroy my immersion for a second to switch to a notes app on my quest 2, or lift up my headset for a moment to write something down... That means the developers are awful! Oh, wait, literally every other version of Myst that I've played, I've had to *look away* from the game and break immersion to take notes. Huh. How about that? Hands down, this is the game I have been waiting for since 1993. I have dreamed of walking the rope bridges of the Channelwood Age since I was a kid. Now I freaking CAN! I almost wept when I started exploring the world of Myst in VR. It blew my mind. This is the single thing I've been dying to do ever since the whole VR craze in the 90s that took over 30 years to finally pan out. So to the developers - thank you. Sincerely. You made all of my childhood dreams of Myst a reality. I can only hope that as the hardware improves, Myst VR will get a 'photorealistic' update and look even more incredible (maybe it already does in the PCVR version, haven't launched it on Quest Link yet)
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