About

Release date

March 31, 2020

Publisher

Oculus Studios

LIES BENEATH is a single-player survival horror game with a heavy dose of action! Something's gone horribly wrong in the sleepy town of Slumber, Alaska. Now, returning college student Mae must fight to save her father (and her sanity) from the terrifying townsfolk and creepy creatures infecting her hometown. Experience a living comic book full of frightful scenarios as you uncover the secrets of Slumber… and Mae's past.

With a full arsenal of melee and ranged weapons, Mae will fight monsters across the menacing remnants of her hometown. Along the way, she'll need to solve puzzles in her surroundings and find lore objects that uncover hidden truths. LIES BENEATH features several difficulty levels and comfort options so you can tailor the experience to your preferences.

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Additional details

Ratings & reviews

4.65

1,880 ratings

Oculus rating

Player reviews

WG_HoneyB

January 5, 2022

5/5

Haunted Review

-WARNING: This game is not for the squeamish or feint of heart. I’ve had to put this game down so many times just because my heart was racing so much. -It’s not an open world game so if you’re looking for that, this is not the title for you. -Even though this is a completely railed story, it is perfectly paced between puzzles and pure action shootouts. -A lack of Replay-ability could be argued but your first play through may feel rushed. Tension and fear threaten you around every corner so exploration can punish your sanity. Eventually on my second play through, I found the courage to explore, and there is always something new to discover. -One of the most aesthetically pleasing games I’ve seen in VR. It’s as if Borderlands kept their style but made a narrative heavy horror. -Controls are smooth and shooting is a breeze (Note: Melee can be a bit of a hassle if you don’t have a good grasp on your controllers’ tracking, but other than that it is superb) -If you are looking for a fresh truly immersive experience then look no further. -10/10

85 found this helpful

giulytheboy

April 18, 2020

1/5

A wasted opportunity

This game could have been great. It is a shame that it is completely ruined by gameplay choices. I'll try to explain because there is really a lot that represent a complete turn off for me. Let's begin with simple stuff : equipment management. It is a pain. You have only 2 slots that you have to manage to put everything you need. And I could have been okay with that. It seems like Half life Alyx style, right? Absolutely not! Because those 2 slots are occupied by your weapons too. You have to choose to bring with you a sandwich to heal or a gun. A gun or an axe. Most of the monsters are unstoppable death machines and bullet sponges that runs towards you to beat you to death, and most of the time they spawn so close to you that you don't actually have the time to kill them before they reach you and hurt you. So you need a source of healing and a lot of fire power in this game to go through. You would say : well okay you have 2 slots, one for a gun one for the food, you are okay. No I'm not. I only briefly mentioned the melee weapons. Those are completely useless in combat (because as I said the enemies are unstoppable death machines careless about an axe hit on the head, so they reach you and beat you no matter what, if you go melee), but you need to bring one with you to break wood obstacles, and to break crates where you can find ammo and food. So the math is simple : to proceed in the game we absolutely need 3 things (a gun, some food and a melee weapon) but we have only 2 slots to manage all of that. Great! At this point you could say : "you can always have your weapons in hand and put something else inside the 2 slots." That would be in perfect Alyx style and would be great. But it doesn't work like that. If you want to take something from a slot you need to drop your weapon on the floor. And if you are in the middle of a fight you can't even think about dropping a weapon to take your sandwich to heal yourself, because that weapon will always drop inside the floor pixels, or fly miles away from you for no reason. Or if you are lucky enough that it drops on the floor near you, good luck on take it up from there. While 2 or 3 foes are surrounding you, you have to struggle with the "not so precise" items grabbing behavior. And what about if I want to grab a two handed weapon from my back? I have to drop on the floor both my gun and my melee if my hips slots are full. And what about collectibles composed by multiple parts? You have to hold those in your hands bringing them with you looking for other parts... This items management system just doesn't work. But all of these things I mentioned are not the worst part. The worst, obnoxious, degenerate, toxic thing of all : the cursed dolls section. Oh boy. In the middle of those "dreams" sessions you have to run around the map looking for those floating dolls, while a never-ending wave of enemies spawns from everywhere around you. And while you are there, in front of a doll, surrounded by monsters.... You have to drop both your weapons, grab the doll with one hand, take the lighter with the other and burn the doll. Than grab your weapons from the floor, kill everyone around you and go chase the next doll... Absurd... Another thing that I can't understand is monsters respawn. It completely shuts down every form of exploration of the map. Because there is no reason to go searching for ammo or food if when I come back I have to consume what I just found, killing respawned monsters. It has just no sense in my opinion. About the weapons. There is a great variety of weapons. But unfortunately most of those are useless or have a weird concept behind them. Traps and gas cans are fun, so are the throwing knifes or spikes, but this game is not made for single use weapons (due to the awful slot management system we already talked about) so I've never used those. As we already stated melee weapons are useless in combat, but needed for other stuff in the game, and that makes them even more annoying... So what remains are the guns, the shotgun and the harpoon. The guns are cool and handy. Love those. The shotgun ammo management is a mistery to me. For every other weapon you can store more ammo than what the magazine can handle and reload the weapon when needed. Not the shotgun. You can just have those 6 bullets. Why? And than there is the harpoon. Oh boy I loved it. That is really brilliant. You can use it for open hidden paths, to reach dolls from distance, to grab hooks away from you... but you can't use it as a weapon... What a shame... It just stuns the enemy, it doesn't kill him. Why?... there is no point to stun the enemy if I have to waste time to put the harpoon behind my back and take another weapon to kill him. Anyway... Well this was a hell of a long message but I wrote it because I really think that this game could shine in incredible ways. The graphic is phenomenal, the atmosphere is great, the world is intriguing and well designed, the story is simple but cool. I just can't stand these gameplay choices. And for me the gameplay is the most important thing of all, that's why I had to give the game 1 star. I'm sorry. Of course all of my complaints comes from my personal taste and I can understand if the game works great for others.

74 found this helpful

Dropout47

May 20, 2021

5/5

This game changed me.

I’ve played all the “Survival Horror” games. Resident Evil, Silent Hill, Alan Wake, The Evil Within etc. This game changed the way I feel about them. It set a new standard. Fantastic experience in every way. It got me a couple times to where I had to rethink all the decisions in my life. Worth every penny. A+.

54 found this helpful

jimmy.bryant1

April 12, 2020

1/5

What lies beneath

I fell and maybe broke my back playing this

25 found this helpful

FluxRyan

March 31, 2020

1/5

Washed out with blackouts

Can’t get into this game until I find out why everything appears so washed out... Contrast is markedly bad - blacks are grey. Also, you can’t physically move very much in this game without the entire screen flickering to black and then back. And after each of these blackouts the camera seems to be moved. What’s up with that?

23 found this helpful

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