Eleven Table Tennis

About

Release date

February 27, 2020

Publisher

For Fun Labs

The ultimate Table Tennis simulator. Play opponents in online multiplayer or practice against the advanced AI. With physics designed to be as real as ever achieved in a Table Tennis simulator, you will forget you are in VR.

Physics Engine : From the very start, we have been obsessed with creating the most realistic table tennis simulation the World has ever seen. After countless hours of hard work and support from our amazing community, we believe that we accomplished that goal.

We hope that you enjoy playing Eleven as much as we enjoy working on it. If you run into any issues or if you're interested in joining our ever-growing community of table tennis fanatics, follow the link in the additional details section and join us on our discord.

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Supported platforms

Additional details

Ratings & reviews

4.65

11,121 ratings

Oculus rating

Included in

Updates

Same Premium Table Tennis, New Price!

August 20, 2026

Hi everyone. A big part of table tennis if not the biggest part is playing with other people. As such, we have decided to give a big boost to the online community size by reducing the price. A lot of cool new features are coming soon as well!

Player reviews

Sassy.VR

November 28, 2025

2/5

Many abusive players, bad cust. service

At this point, don't spend your money on it if you're looking for an ENJOYABLE experience. The game is quite close to real life table tennis and likeable in that way. HOWEVER.... The one thing I keep encountering on a daily basis, is individuals who are abusive in their behavior. From making "cutthroat" gestures, to constantly saying "come on b*tch, you're mine", to walking up in your face and trying to scare you with aggressive moves, etc. Very bad player experience. I had stopped playing for a year or so, and hoped it oauld have improved by now. It didn't. Too many people play this game as if it's the Olympics and WW3 at the same time. Nothing wrong with being competitive, I certainly am, but these players are ridiculous. Ofc you can report, block, leave, etc., but if you don't want to lose points every time you want to avoid leaving every time someone behaves badly... 🤷🏼‍♀️

201 found this helpful

TerrySmith177

August 9, 2025

5/5

Love this .. but can we have...

I got this game ages ago, only recently took it up properly, a great, addictive, accurate simulation of Table tennis, I have played several really top people on here, I often match with regulars, so if the game stayed as is it's still a great game. was hoping the developers would implement some kind of multiplayer room where there is maybe 2 tables so we can play with friends and chat, little meet ups, maybe a YouTube player on the wall, I don't know, it's just frustrating that there's a group of us on here but unable to all play together, little games like winner stays on or little tournaments between us, the 1v1 is good don't get me wrong, but private rooms where we can all play together would make this a fantastic game. just an idea. cheers for the hard work!

155 found this helpful

mydimension

April 26, 2026

3/5

Good, but not enough

This is the best Ping Pong VR game I can find. However as a real life Ping Pong Player, I can feel there are some significant differences and I would like to share my feedback: 1. Physics and Realism Compared to real-life table tennis, the ball physics in the game feel significantly exaggerated. The speed and spin values seem unnatural, lacking the necessary mass and air resistance (drag) that govern a real ball’s flight. Because of this, it is frustratingly difficult to execute the "two-bounce" serves that are a staple of real-life play. The current pace often leaves players with insufficient reaction time, forcing frantic, potentially unsafe movements in a confined physical space. I believe aligning the game’s speed and physics more closely with reality would make the experience both more logical and safer. 2. Fair Play and Transparency I frequently encounter opponents who seem to generate exaggerated spin, which often suggests they have modified their rubber or physics settings to gain an unfair advantage. To ensure a level playing field, I strongly recommend implementing a feature that allows players to view their opponent’s paddle settings during a match. Transparency in equipment settings is essential for fair competition. 3. Tracking and Software Optimization I am experiencing consistent tracking issues during high-speed swings. When reviewing my match replays, I often observe my hand "teleporting" or jittering, which confirms a breakdown in tracking or latency during rapid arm movements. Many shots that I am certain I struck correctly are registered as misses due to these technical lapses. Could the team consider software-level optimizations, such as predictive algorithms or smarter noise reduction, to stabilize tracking during high-intensity movements?

51 found this helpful

cloudy_nz

March 1, 2026

5/5

You will LOVE this if you play IRL!

This game is FANTASTIC! I did not think it was possible for VR to get this good, and the physics very very close to 1:1 with real life. You can play by yourself in single player or play competitive ranked matches with real people online. It's also possible to train your mobility and footwork with the built in ball machine.

50 found this helpful

CheerfulDolphin7811

November 14, 2025

5/5

Great game, extremely realistic

My favourite game on the Meta Quest. Extremely realistic game physics. Feels like you are playing real table tennis, even more so if you have a table tennis adapter for your controller (very much recommended). Provides good excercise. Two minor criticisms: I have the impression that the physics is not 100% accurate if the ball rolls on the net cord - sometimes it does not drop to the side I would expect it to. Secondly, if you hit the ball in such a way that it will miss the opponent's side, the AI opponent stops moving immediately (as the algorithm probably foresees the miss). This is not very realistic and a bit frustrating - and even leads to the AI losing points (if your ball hits its racket, which is never pulled away).

42 found this helpful

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