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About

Release date

August 28, 2025

Publisher

Deep Matrix

Hordes of Vampires & Their Masters

Take on relentless bloodthirsty vampires and their powerful shadow masters in intense combat. Battle cultists, androids, mercenaries, and other deadly foes along the way.

Sci-Fi Arsenal & Vampiric Powers

Mix and match two unique playstyles – sci-fi guns and vampiric abilities, both with deep upgrade trees. Customize your combat experience and dominate enemies your way.

Challenging Boss Fights

Face off against unforgettable antagonists who gradually turn against you as the story unfolds. Every battle is a test of skill, strategy, and survival.

Immersive Story & Environments

Step into the boots of a SpecOps contractor stranded on a threatened distant colony. Uncover the mysteries of a sinister cult and decide the fate of an entire planet.

Intense Action

Adrenaline-fueled cinematic moments keep the blood pumping. Face off against bloodthirsty vampires and their powerful masters in a fast-paced, action-packed storyline.

Diverse Locations

Explore expansive, richly detailed environments with full freedom of movement – venture through massive industrial complexes, Martian landscape quarries, towering skyscrapers, and eerie research facilities with occult influences.

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Supported platforms

Additional details

Ratings & reviews

45

52 ratings

Oculus rating

Updates

RELEASE PATCH #5

April 10, 2026

📝 Patch 04/10/2026 - This update focuses on audio improvements, environment optimization, and additional effects. ⸻ 🐞 Fixes & Stability - Fixed issues with doors. ⸻ 🎨 Visuals - Added a new hit impact effect. - Optimized the Vivien Tower location. ⸻ 🎵 Audio - Updated combat music and…

RELEASE PATCH #4

February 8, 2026

📝 Patch 02/07/2026 This update focuses on meta systems, stability, and critical fixes. 🐞 Fixes & Stability - Fixed an issue where weapons and items could disappear from the player’s hand. - Fixed a bug with the weapon selection marker. - Fixed an issue that prevented dropping weapons during…

Player reviews

alensunyard

January 8, 2026

5/5

This game is FIRE🔥

A fast-paced shooter with cool visuals and buzz soundtracks. It's quite a difficult game for a beginner, I had to upgrade a couple of times to complete the mission.. A worthy project, played in one go! Special praise for the visual of the weapon, which changes with increasing shooting range, I really liked it! Keep it up, I look forward to further development of the project

29 found this helpful

Krykoyd

August 30, 2025

2/5

Pretty doesn't mean good

I knew there was going to be a problem when I couldn't even click on the main menu right at the start to choose my options. After much clicking and reaching my arm out to try and make the pointer register I finally made it past that hurdle and into the game. Which is where the first piece of advice was to use the menu button on my wrist to bring up the main menu, and that completely failed to work too. After multiple tries it again finally popped up and I was able to continue. I tried again and recorded a short clip and I just couldn't get it to work again. Next, movement felt a bit slow and floaty, and the click to run option seems to have little effect whilst also randomly deciding whether to actually work or stay activated. This became more of an issue later when fighting enemies. But first I had to pick up a gun and armour then head to the shooting range. That was when I had my first interaction with a touch panel. Which has no physical touch mechanics. You can hold your hand near it or pass your whole hand through the panel like it doesn't exist. At the range I found that the guns have no weight, and shoot bullets in a weird arcade style slow motion. Not great but not necessarily a deal breaker at first. Then the second wave in the tutorial was activated which generated moving holograms and that's where I found out how irritating it was to watch your bullets glide past your target because they are moving too slowly. Persevering I played through the next few corridors and experienced the full handicap of the sluggish movement and slowmo bullets, whilst being jumped by enemies who seem to just randomly spawn out of nowhere, and who exhibit pretty weak AI, including two who walked right in front of my gun to get past me into cover that didn't actually hide them. All the while everything felt slow, underpowered, and stale. The environment is stagnant, there's no ambient audio, just some music cues when enemies show up. I made it as far as picking up a wrist mounted shock weapon I forget the name of. It told me to wait until it was charged up. It just crackled (visually rather than audibly) with electricity and I had no idea if I was supposed to wait any longer so I fired it. Then it just crackled away and gave no indication of charging again. Headed out into the corridor, blasted a few enemies and it stopped working, with no further feedback to assist. Although it seems it saps your armour and I'd used mine up, based on the HUD, I just had no way of knowing the status of the weapon when in use. After that I got jumped from behind by a large amount of enemies who again spawned from nowhere inside a fairly big room while I was in the middle of picking up ammo, so my health took a kicking and thanks to the sluggish movement I was unable to manoeuvre out if danger in time. At that point I'd had enough. At no point was this enjoyable. It feels very unfinished in terms of gameplay and interaction. Visually its decent but at the same time it feels like a rather bland and dead environment. Overall I'd describe this as an early Alpha arcade game feel with more attention to looks than gameplay. I expect that if the gunplay, AI, movement and audio were all to improved it could be much better but as it stands it isn't IMO close to release worthy. And I'm sorry if that upsets anyone but we are too far down the VR pipeline to accept content reminiscent of the early days, especially when there are other titles able to make these key elements work. I genuinely hope it gets a lot better.

21 found this helpful

dedkay

December 18, 2025

5/5

An Impressive Shooter

The game is interesting, and the gunplay feels solid. There are some bugs here and there, but that’s normal for a pre-release version — nothing game-breaking so far. The visuals really pull you into the action, and you can sense the work of a skilled team

16 found this helpful

Larperator

February 2, 2026

4/5

Tibet factory renders pink.

Tibet Factory pink screen seems to have been fixed. However in terms of immersion it feels weird to drop guns on the ground each time i need my hands free. Would be good to be able to place it somewhere. Over shoulder or something. Also another bug with weapon ammo. Even when upgrading weapon - it said total ammo count should increase. But for assault rifle for example max immortal stuck at 240 after upgrades. Also when shield gets upgraded - it is stuck at previous value until damage taken. Only then it will go to full strength. Another issue is that weapon manipulation feels sluggish. And while it can make sense when one handing, when 2 handing rifle or shotgun - manipulation should be snappy.

9 found this helpful

kirill.vinkov

January 21, 2026

5/5

Stylish AA Sci-Fi with Strong Atmosphere

Dixotomia doesn’t try to pretend it’s a huge AAA production — and honestly, that works in its favor. Some levels make it clear right away that this is more of a double-A VR title, with compact spaces and a tighter scope. But what it may lack in scale, it more than makes up for with a strong sci-fi identity and satisfying moment-to-moment gameplay. On Quest 3, the game runs well and delivers punchy combat, mixing firearms with supernatural abilities in a way that feels fun and deliberate. The world has a gritty, oppressive tone that really pulled me in, giving off Doom 3-style tension, flashes of Prototype’s biotech chaos, and a bit of that dystopian edge you’d expect from Cyberpunk 2077. It’s not massive or overly polished, but the vibe is absolutely there. The characters and story help sell the setting too — especially Vivienne, who is comically similar to Mom from Futurama. The resemblance is so strong it’s hard not to smile every time she shows up. Overall, Dixotomia feels like a confident AA VR shooter with a clear vision. If you’re on Quest 2 or 3 and appreciate strong atmosphere, sci-fi worldbuilding, and solid combat over sheer scale, it’s a worthwhile experience.

9 found this helpful

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