Can you escape...horror...and the ship?
Crashed and stranded on a big spaceship, you must find a way to escape. Navigation needs to be set, the warp drive needs fresh fuel cells and be activated, the ship needs to warp to earth, and at last you can board a shuttle to bail out to earth.
Easy right? Well, it would be, if you were alone. But, you are not. The spaceship has been taken over by aliens that either ripped apart the crew, or transformed them to hideous beings. You have to rely on oxygen cannisters you find to keep breathing while you explore a horror spaceship that creeks and growns around you. It is dark in non powered rooms, and not brightly lit up in powered rooms, your wrist light is needed as you reluctantly search the broken vessel not knowing what lies ahead. Did you hear a grumbling sound coming from behind the closed door? Crap, scared or not, I need to explore it, the power room, or a coloured keycard could be there.
Every time you play, the spaceship has a different layout, items are randomised, enemies randomly populated. Every time, it is unknown if you will escape.
Enemies aliens:
-Biped belly beak : can teleport when the lights blink, it is pretty random, so sometimes it gives you more room, sometimes it gets real close.
-Biped multieye : can have short little bursts of speed.
-Giant squid : ball with tentacles that can attack from a distance.
-Small eye squid : can sit on any surface waiting to jump you, can be in lockers or closets.
-Wall tentacle : comes out of a ventilation opening and can attack from distance, but cannot move.
-telekinesis eye pod : floats and hurls items at the player, will always be destroyed when killed, even in non powered/dark rooms.
-The cosmonaut : if you warp to earth, the cosmonaut will spawn, he cannot be harmed, but you can outrun him while you make your way to/or still have to find the escape pod.
Enemies drone:
-flying guard drone : patrols areas and will attack/shoot aliens or the player.
-Stationary guard turret : pops out of the ceiling and will attack/shoot aliens or the player. They need power from the cell powering their room, so removing the power cell will also shut down the turret.
Weapons:
-Arc gun : no need for ammo, pump to recharge. Depletes fast and has the shortest range. Ranged enemies are a real threat as their range is longer (wall tenticle, giant squid, telekinesis eye pod, all drones)
-Gun : one of the best weapons, accurate, good range, decent amount of ammo in one clip. One handed (8).
-Rail gun : Two handed, you can charge up shots. Good amount of ammo in a clip (120).
-Crossbow : Manually retighten after every shot, accurate, good range, two handed. Can use regular or explosive bolts. Medium amount of ammo in a clip (5).
-Shotgun : Powerfull on close and medium range, pump after every shot, so two handed. Low/medium amount of ammo in a clip (5).
-Grenade, sound grenade, etc etc....
Tips :
- Aliens will go down when shot, but will only disintegrate when they are killed in a powered lit up room. If they stay down in a non powered room for too long, they will get up again after some minutes. So either kill them in a powered room, or power the room after you killed them.
-Aliens dislike light /powered rooms, you will find them mostly in dark rooms.
-You will die. I guarantee it. But keep a look out for blueprint disks, you can put them in a disk terminal in a powered room to read them and so you can unlock items you can create. The unlocked blueprints carry over to new games. In time you will have more things to create so survival gets a bit easier.
-the power cells have a number on them, that is the amount of times you can activate power in a room with them. They will power a room forever, but the times you can remove a power cell/switch on a room is indicated by the number on them.
-Listen to the music. When you hear the horror music set in, an enemy is near. Beware that the sneaky small eye squids and wall tentacle do not always make their presence known by the horror music.
-You can switch the flashlight off and on by pressing the top of the glove. You can also choose what hand has the flashlight this way.
-Open lockers and closets with a gun pointing at them, there just might be a nasty small eye squid inside.
-Your inventory is limited (first thing I always create is a sidepack to have a bigger inventory), be somewhat selective what you take back to break down for resources you need to create things you need. Not everything is equally valuable. You will learn what is more valueble in time by playing.
-some games have plenty of oxygen cannisters, some less. Do not waste too much time, I usually have enough oxygen cannisters, but don't go around fiddling your thumbs or stare into space at a window for half an hour. You are on the clock of oxygen reserves.
-Before you can engage warp in the command room, you need to set navigation, and get the warp engine back online by putting in 4 new fuel cells. These rooms will be in different sections of the ship. But before you engage the warp in the command room, locate the escape pod first. Because when you engaged warp to earth in the command room, the cosmonaut will spawn and hunt you down. You can not kill him, but can outrun him. So it is easier to know where the escape pod is before he spawns/you engage warp to earth.
-You will be scared, very very scared. Certainly when starting with this game, but it will get better once you get to know the game. In time, the roles will flip from being hunted to the one that hunts. Although you will have to die X times for you to get to that point. And alas, when you reach that point, the game loses some of it's magic. But that is pretty unavoidable.
-You do not need to open your backpack to take ammo to reload the weapons you are holding, reach over your shoulder and you will pick the right ammo straight out.
A very good game, I wish they would add even more to it. And maybe they should check for the bug that freezes, crashes the game, it does not happen often, maybe 1 in 20 games, but it is pretty enervating when it happens when you are already a decent part in a game where you are doing well.
I give it a 4 out of 5, because I cannot give it 4,5.
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