Containment Initiative: Recon

About

Release date

July 19, 2023

Publisher

Gwyn Games LLC

Containment Initiative: Recon is a singleplayer version of Containment Initiative designed for standalone headsets.

Realistic Reloading: Each weapon handles and reloads just like it's real world counterpart. Mastering reloading is essential to surviving the horde!

Progression: Robust progression system which includes: Unlockable guns, attachments, player upgrades, and more.

Mission Types: Collect supply crates, defend objectives, or just try to survive the horde.

Loot: Find random drops that include exclusive weapon skins, a new melee weapon, and ammo upgrades

Dismemberment/Blood: Headshots trigger a slow motion effect so you can behold the carnage!

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Supported platforms

Additional details

Genres
Player modes
Game modes
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Ratings & reviews

4.35

30 ratings

Oculus rating

Updates

Containment Initiative 2 is Now Available

June 12, 2025

I'm excited to announce that the sequel to Containment Initiative: Recon is now available on Meta Quest devices. Containment Initiative 2: Recon keeps the realistic weapon handling and tense action of the original while adding crafting, secret weapon caches to discover, and a new supply drop…

Player reviews

Julesologe

December 9, 2024

2/5

Has potential, but needs a lot of polish

This game is quite fun for a short while, but even though the price isn't high, this game would need a lot more polish to recommend it. The extraxtion type gameplay is fun, the environments are good enough and there are a few unlockable upgrades that would make me come back for a round here and there. But there are barely any ambient sounds if you turn off the music. You dont have hands and instead see quest 2 controller models all the time. There is almost no physicality to the objects you have to carry around etc. etc. I wouldn't say that the game needs a lot more content to be interesting, but the mechanics would need a lot of work in todays VR market.

21 found this helpful

TheMadLamb

March 4, 2025

4/5

Nice!

The zombies look good,so do the weapons. I would like to see bigger maps like city,with a lot of alleys to get trapped in,city maps my favorite,the generator map is fun as well,wish we could get lost in the dark woods while looking for boxes. Good stuff so far

14 found this helpful

CrumpTruck

August 21, 2024

4/5

Worth the $8! Could use some QOL…

Jumping right in, I gotta say, for what it is, this is a wonderful experience that really hammers home the real purpose of games: a game doesn’t need fancy graphics or lore or online features or anything of the like. It just needs to be fun. This game does not present any BS, and notably, there’s no sea of menus. You get a plane with a location menu, an armory, an loadout menu, and that’s really it. Pick a spot and start shooting just like that. The reloading feels great. It really justifies the idea that this is one of the main selling points of this game. Chaining headshots together, especially with a pistol, is really fun. The current version is 1.1, which tells me that this is the “works as intended,” full, “we are done working on this game” release. But at the same time, it feels as though something’s missing. I would really appreciate a sprint function for locomotion missions. Perhaps the lack thereof is supposed to invoke a sort of tactical Ready Or Not-esque playstyle, which I absolutely adore the idea of. But at the same time, there’s really no point in moving this slow and methodically in these huge maps where the enemies are confined to melee. You never risk peeking a corner only to get lit up like a Christmas tree, anyway, so why not? An inventory system for scavenging missions would also very much be appreciated. As with the lack of a sprint, there’s probably a method to this madness. I did feel very vulnerable whenever I was carrying a box to the drop off point, since I couldn’t reload or use my sidearm. This is a baller idea, but I don’t think it’s entirely worth it. The lack of an inventory system also breaks immersion once you start using two handed weapons. We don’t *need* a whole Resident Evil styled grid inventory, either. A lot of the problems I brought up here could be solved if you just had one or two slots on your shoulders to store boxes. Also, as fun as the gunplay is, it could do with some tweaking, too. Maybe some faux recoil after each shot to discourage spamming the trigger (which I very much did). Adjustments to two handed weapons would also be useful: I had difficulty using this game’s equivalent of the MP5 because I kept grabbing the foregrip when I wanted to chamber a new round. Making it such that the grip button grabs the foregrip and the trigger releases the bolt (kinda like what they do in Pavlov) would fix this. Oh, and the toggle grip to grab items from your belt is a little jank, admittedly. It makes putting away weapons in the heat of battle or picking up supply boxes that happen to be close to, say, your melee really difficult. This could be fixed by making your weapons return to their holsters upon releasing the button. But outside of what’s ultimately me just nitpicking, this is a charming little title that’s absolutely worth the price. It’s the perfect way to nuke your boredom when your VR library starts to feel a bit stale. 7/10, would recommend!

12 found this helpful

LordValFromHell

November 1, 2023

4/5

Coop please

Absolutely brilliant game! All weapons feel powerful and impactful and the missions are very balanced. If the game had a co-op mode it would be perfect.

10 found this helpful

PowPow55

August 16, 2023

5/5

Surprisingly addicting

I was really shocked at how much I ended up loving this game. Shooting zombies is so dang satisfying, and unlocking the weapons and attachments became really addictive. Really hope the developer doesn’t stop here. This could turn into a big sleeper hit as long as they don’t abandon it. Keep up the great work! And please please PLEASE continue adding firearms to unlock and more attachments. For $8, this game is a steal. I’ve gotten my moneys worth 10 fold already. P.S. noticed someone else mention LOCOMOTION… This is a must! I’ve ended quite a few rounds way too early because I accidentally hit the button. I have to move a few feet up from the spawn point in my physical space, but it’s difficult because my room isn’t very big. It also makes it more difficult to hit the button quickly when I DO need to end the round… it’s a catch 22. There are other improvements I could mention but most everyone has already mentioned them all (ie better graphics, gore, etc).

10 found this helpful

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