About

Release date

April 4, 2024

Publisher

RapidEyeMovers

SEGA’s futuristic sports classic is reimagined for VR!

C-Smash VRS fuses low-gravity racket action with block-breaking gameplay and sleek, cosmic style. Smash, dash, and sweat your way through a full-body experience built to break records and push your limits.

Key Features

  • 🎮 Single-player, Versus, Co-Op, and Infinity Modes
  • 💪 Full-body immersion, mind-body flow, and rhythm
  • 🕺🎵 Dynamic and music-driven environments with iconic tracks
  • 🪐 Reimagined from SEGA’s iconic Dreamcast original

🚀 A Sensory Experience—Move, Hear, See, and Feel like never before

Feel your body and mind in perfect sync—stimulated yet relaxed—fully immersed in sound, motion, and space. C-Smash VRS redefines how games make you move, hear, see, and feel.

💪 Full-Body Gameplay for Everyone

With intuitive controls and full-body movement, you'll be swinging, smashing, and dodging in no time. Play your way—standing, seated, left- or right-handed. Smart accessibility options make it effortless for anyone to jump in and get active—no gym required.

🎵 Smash to the Beat with Tracks from Legendary DJs

Play 1v1, Co-Op with a friend, or push your limits in Infinity Mode. Every swing, step, and smash pulses with music and responsive environments.

The soundtrack features original tracks by legendary DJs including DJ Ken Ishii (Rez Infinite), Danalogue (The Comet is Coming), and UNKLE, creating a hypnotic, synesthetic rhythm that flows through every match.

Ready to Play? :)

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Supported platforms

Additional details

Ratings & reviews

4.45

70 ratings

Oculus rating

Updates

The Community Saturdays Starts On July 20th!

July 12, 2024

Hey Cosmonauts! Our most acclaimed community event is making its comeback! That's right, the C-Smash VRS Community Saturdays are starting on July 20th This time we have revamped the event where our community members have the chance to challenge each other with the help of our @Community Saturday…

Time Attack, Leaderboards and more!

May 1, 2024

New Features: - Time Attack Mode: Smash the most blocks within the time limit and take your place in the monthly leaderboard. - Leaderboard Enhancement: Now easily view the top 10 entries and filter to see your own position by selecting any leaderboard. - Feature Shortcut: Access new features and…

Player reviews

tetensi

April 13, 2024

5/5

Fun Multiplayer Modes

This game promises lasting enjoyment with its minimalist design. It's perfect for long, immersive gaming sessions when you want to unwind effortlessly. The variety of battle modes ensures fun multiplayer experiences, though movement mechanics may require getting used to over time. If you want to use the 25% off gift code, send me a message and I will share it with you.

24 found this helpful

shny_scott

April 15, 2024

4/5

Excellent game, but could be better

Game's good, all my complaints are effectively nitpicks. I love the menu environments and their world building, ball physics are satisfying, I just wish it took a little bit more inspiration from the original Cosmic Smash. I don't feel the subway sign dot motif is used quite as effectively here, and I still prefer the original environments overall (the one section of Journey mode where you see it for like 30 seconds is always the highlight of a run). Cosmic Smash was a little bit more polished overall I feel, from the seamless transitions to the better (imo) overall aesthetic (I prefer the original blocks and UI as well). Controls are also somewhat funky, they're extremely consistent in the original while I can have a lot of trouble aiming the ball to hit the one last panel in a lot of levels of VRS. Auto-aim simultaneously feels too strong and too weak, it can be hard to line up trick shots effectively when it aimbots into a nearby block instead of a pancake stack of them. I'm also not a huge fan of how the game still isn't complete, the "UNKLE Teaser" mode released six months ago on the PSVR2 version and it's still here as a teaser for some sort of upcoming content. Probably the most minor of them all, but I don't understand the "Asriel Dreemur background" effects as the Cosmic Bus shuttles you around either. Cosmic Smash had a very simple and sensible effect, why reinvent the wheel? Most importantly, I wish it was on PC so I could play it at 120fps :(

14 found this helpful

NinjaGuyVR

April 17, 2024

5/5

I love this game!

Now for the people who don't know, the IP was originally called Cosmic Smash and it was released on the Sega Dreamcast back in 2001. Unfortunately, the title was only released in Japan and a lot of people just never experienced it. I really like the cover art of the game, it's bursting with the style that Sega was aiming for during that early period. You can see a similar style with other box art such as Sonic Adventure, and Jet Set Radio Future. So fast forward to today, this hidden gem has now gotten fully rebuilt in VR! And What a perfect game to play in the headset! The way it works is basically as if you'd be playing a mix of the Squash sport mixed with a game like Arkanoid or Breakout. You have to hit a ball that bounces on the wall and then back to you. The goal of every level is to aim the ball at targets that will appear in your room as fast as possible. If you end up missing the ball, you don't need to worry about hitting a gameover screen. The ball will respawn and then you can continue the level. The timer is what you have to keep a lookout for most of the time. You have a powerup meter that builds up as you hit the ball, and depending on what powerup you have, you can activate it to have things such as automatically hitting a target, manual aiming at target, and other things. The mechanics of hitting the ball is very nice! You can actually do a certain movement that will curve the ball when you hit it a certain way, and that makes it very convenient in certain sections of level. The main mode of the game is called Journey Mode. When you select it, you are then greeted with 2 options: Zen mode and Challenge mode. They are almost exactly the same with the exception that Zen mode does not have a countdown timer. So you can complete it at your leisure. So with challenge mode, if the timer goes down to 0, it's gameover. I'd say more, but there's a character limit haha.

12 found this helpful

LunarHalcyon

April 5, 2024

5/5

A Splendid Time

The campaign isn’t too long (journey) and you can keep playing it while taking new paths while also trying to improve your time. There’s infinite modes that have leaderboards as well that encourage you to better your time and accuracy. The game can be played relaxing but it can also be played competitively. Both are encouraged and either is diminished. Overall I’d recommend the game and hope for more players to join along so that multiplayer can have a bigger player base. As of now, I’m mainly playing the journey mode and trying for better times while also playing PvE since PvP is hard to find right now.

11 found this helpful

brianc515

April 5, 2024

4/5

Fun, but multiplayer seems DOA

The game is racquetball meets arkanoid (brick breaker for the younger readers). It looks great on my quest 2, has a great soundtrack, the mechanics are solid, but I haven't played racquetball in years and never enough to be proficient so I can't judge it's technical merits there as well as some others might be able to. You're hitting a ball in to targets on the play field, with some power ups and targets that respond differently, some that move, and blockers that try to reflect your ball. You can move your character left and right with the left stick, but I really wish I had more space to move freely as it would be a killer workout running back and forth. Id estimate you need about 20 feet lengthwise to do it, and I'm probably 5 short on it and as you can imagine moving a bit in person and a bit with the controller is a recipe for wall smashing. There are a few single player modes, the campaign being called Journey containing two options for play: Zen and Challenge. Zen is laid back, no time limit, no fear of losing, while challenge has you working against a clock. Zen took me 40-45 minutes to complete. I played a bit of challenge, but I don't think pausing stops the clock properly and my dog wouldn't let me play a full game uninterrupted. There's a route mechanic that lets you go through various levels to reach the end of your run, so my challenge run had different court layouts than my zen run, which should help with replayability. Choosing a route isn't one and done, you're picking a new set of up to 3 options each "orbit" which is like a larger level where the visual layout is the same, this means you really do seem to have a lot of levels and options to make each playthrough different. There's (I believe) only one final boss but it was a very cool battle. There's an endless mode too which I've yet to try. There are multiplayer modes, but I sat for about fifteen minutes unable to find a match. While waiting you get to play the multiplayer game modes against an AI. The modes are fun, one has you racing to hit a target where you're on one side of the court and your opponent hits from the other, another has you hitting targets behind the AI and them hitting ones behind you in a battle mode where there's one ball and you have to make sure you're in position to deflect to save your targets and win. Overall I like the game a lot, but am a sad to see multiplayer DOA. I really hope this game ends up on quest+ or a good sale one day so we have more players in multiplayer queue. I'll try multiplayer again tomorrow to see if I can find anyone. The game is short, but also quite repayable. There are leaderboards which I always enjoy and which will hopefully keep me busy.

11 found this helpful

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